@inproceedings{b8ec68935fae440298bfeac2e75cb7f1,
title = "A preliminary study of promoting students' effort-making by preparation-before-competitive game",
abstract = "Digital games can be regarded as a possible vehicle for changing the students' behaviors. However, not all digital games could produce these possibilities. In order to address this issue, we proposed a preparation-before-competition approach and adopted it to design a game-based learning environment, entitled My-Pet-Trainer, to foster the habit of endeavor. That is, students make more effort to learn; they will win more easily. The system encourages students to improve their learning in the preparation phase where the virtual pets represent students' profiles before the competition phase. My-Pet-Trainer was used in an elementary after-school club and students' home; we evaluated it by the field observation and the interview of individual student. The findings showed that rich phenomenon about the effect of My-Pet-Trainer. During each observation and interview, we re-adjusted continuously My-Pet-Trainer according to students' feedbacks and behaviors.",
keywords = "Animal companion, Competitive game, Effort-making, Interview, Observation",
author = "Liao, {Calvin C.Y.} and Maureen Wu and Chen, {Zhi Hong} and Chen, {Nicole Yu Hsin} and Chan, {Tak Wai}",
year = "2010",
language = "English",
isbn = "9789834251253",
series = "Proceedings of the 18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010",
pages = "553--557",
booktitle = "Proceedings of the 18th International Conference on Computers in Education",
note = "18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010 ; Conference date: 29-11-2010 Through 03-12-2010",
}