A preliminary study of promoting students' effort-making by preparation-before-competitive game

Calvin C.Y. Liao*, Maureen Wu, Zhi Hong Chen, Nicole Yu Hsin Chen, Tak Wai Chan

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Digital games can be regarded as a possible vehicle for changing the students' behaviors. However, not all digital games could produce these possibilities. In order to address this issue, we proposed a preparation-before-competition approach and adopted it to design a game-based learning environment, entitled My-Pet-Trainer, to foster the habit of endeavor. That is, students make more effort to learn; they will win more easily. The system encourages students to improve their learning in the preparation phase where the virtual pets represent students' profiles before the competition phase. My-Pet-Trainer was used in an elementary after-school club and students' home; we evaluated it by the field observation and the interview of individual student. The findings showed that rich phenomenon about the effect of My-Pet-Trainer. During each observation and interview, we re-adjusted continuously My-Pet-Trainer according to students' feedbacks and behaviors.

Original languageEnglish
Title of host publicationProceedings of the 18th International Conference on Computers in Education
Subtitle of host publicationEnhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010
Pages553-557
Number of pages5
Publication statusPublished - 2010
Externally publishedYes
Event18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010 - Putrajaya, Malaysia
Duration: 2010 Nov 292010 Dec 3

Publication series

NameProceedings of the 18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010

Other

Other18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010
Country/TerritoryMalaysia
CityPutrajaya
Period2010/11/292010/12/03

Keywords

  • Animal companion
  • Competitive game
  • Effort-making
  • Interview
  • Observation

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

Fingerprint

Dive into the research topics of 'A preliminary study of promoting students' effort-making by preparation-before-competitive game'. Together they form a unique fingerprint.

Cite this