A pilot study of the effect of creating animated stories in visual programming environments for elementary students

Chia Yen Feng*, Ming Puu Chen

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Computer programming involves a high degree of problem-solving activity and is perceived as an essential skill for today's digital world. Recent studies have mostly focused on how to make programming accessible and engaging for children thought computer game. The general goal of our research is to develop an understanding of how children learn to create projects in technologically rich situations and to develop ways to support children in visual programming situations. It builds on the knowledge that elementary school students can learn to program, through work with Scratch. They can use basic programming skills to design their own projects. We present evidence that describes the relationship between animated stories along with a series of factors that can potentially affect success with type of goal specificity and individual differences during Self-regulated learning environment.

Original languageEnglish
Title of host publication18th International Conference on Computers in Education, ICCE 2010
Pages25-28
Number of pages4
Publication statusPublished - 2010
Event18th International Conference on Computers in Education, ICCE 2010 - Putrajaya, Malaysia
Duration: 2010 Nov 292010 Dec 3

Publication series

NameDoctoral Student Consortium Proceedings of the 18th International Conference on Computers in Education, ICCE 2010

Other

Other18th International Conference on Computers in Education, ICCE 2010
Country/TerritoryMalaysia
CityPutrajaya
Period2010/11/292010/12/03

Keywords

  • Goal specificity
  • Individual difference
  • Self-regulated learning
  • Visual programming

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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