Arts and Humanities
Learning
100%
System
100%
Reading
100%
Mobile
100%
Collaborative
100%
Collaborative Learning
75%
Behavior
50%
EFL learners
50%
Weakness
50%
Analytical Method
25%
Tradition
25%
Motivation
25%
Elementary Schools
25%
Grouping
25%
reading program
25%
Peer Interaction
25%
Social Sciences
Learning
100%
English as a Foreign Language
100%
Reading
100%
Collaborative Learning
50%
Students
33%
Learner
33%
Analysis
16%
Purpose
16%
Groups
16%
Motivation
16%
Primary Schools
16%
Learning Method
16%
Contribution
16%
Guarantee
16%
Reading Programmes
16%
Psychology
Peers
100%
Reading
100%
Mobile Device
100%
Collaborative Learning
60%
Research
40%
Behavior
40%
Goals
20%
Groups
20%
Computer Science
Mobile Device
100%
Learning Systems
100%
Collaborative Learning
75%
Programs
25%
Motivation
25%
Classes
25%
Identified Weakness
25%
INIS
learning
100%
devices
100%
levels
14%
schools
14%
interactions
14%