@inproceedings{16c0e13343c748c0be5a5e7c359e4f42,
title = "A learning strategy of the across-classroom competition supported for event-driven learning",
abstract = "Human activities are always driven by events. Event-driven learning refers to learning taking place during the preparation process of the event, not necessarily during the participation process of the event. In the study, the authors extend the previous research {"}EduClick{"} and design the learning model of the event-driven learning. They process a competition using EduClick to drive the students' learning interests. Students can do goal setting, learn actively by themselves during the preparing period, and then accumulate enough strength to participate the competition event. They hold an across-classroom competition event, and hope students' learning motivation can be driven by the event.",
keywords = "across classroom, event-driven learning, goal setting",
author = "Chang, {Sung Bin} and Liang, {Jen Kai} and Wang, {Hsue Yie} and Liu, {Tzu Chien} and Yang, {Jie Chi} and Chan, {Tak Wai}",
note = "Publisher Copyright: {\textcopyright} 2002 IEEE.; International Conference on Computers in Education, ICCE 2002 ; Conference date: 03-12-2002 Through 06-12-2002",
year = "2002",
doi = "10.1109/CIE.2002.1185921",
language = "English",
series = "Proceedings - International Conference on Computers in Education, ICCE 2002",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "264--265",
booktitle = "Proceedings - International Conference on Computers in Education, ICCE 2002",
}