Abstract
1:1 educational computing refers to a scenario where every student in a group or class uses a computing device equipped with wireless communication capability to conduct a learning task. This paper, drawing from design experiences with our digital classroom environment series and other studies, attempts to describe a few valuable 1:1 design perspectives for educational computing inside the classroom. We try to describe the major components of the 1:1 digital classroom environment and classify the most important component, student devices, according to a set of features. Furthermore, based on the notion of computing affordance, a set of communication affordances are described. This set underpins three basic educational activities, namely: teacher-directed instruction, small group learning and individual learning. Finally, scenarios are exemplified for a few typical educational computing devices. This study concludes with a discussion of short- and long-term research possibilities.
| Original language | English |
|---|---|
| Pages (from-to) | 181-189 |
| Number of pages | 9 |
| Journal | Journal of Computer Assisted Learning |
| Volume | 21 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - 2005 Jun |
| Externally published | Yes |
Keywords
- 1:1 educational computing
- Digital classroom environment
- Interactive learning environment
- Mobile learning
- Wireless technologies
ASJC Scopus subject areas
- Education
- Computer Science Applications
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