A computer game as a context for non-routine mathematical problem solving

The effects of type of question prompt and level of prior knowledge

Chun Yi Lee, Ming-Puu Chen

Research output: Contribution to journalArticle

95 Citations (Scopus)

Abstract

The purpose of this study was to investigate the effects of type of question prompt and level of prior knowledge on non-routine mathematical problem solving. A computer game was blended within the pattern reasoning tasks, along with question prompts, in order to demonstrate and enhance the connections between viable problem-solving strategies and the content knowledge in a visible manner. Seventy-eight 9th graders from two classes in a public junior high school participated in the 6-week experimental instruction. Participants were randomly assigned to the specific-prompt group and the general-prompt group to receive the one-hour weekly treatment. The results revealed that (a) the interaction of question prompts and prior knowledge was not significant, and (b) for the problem-solving performances, the specific-prompt group outperformed the general-prompt group and the high prior-knowledge group outperformed the low prior-knowledge group. Further, students receiving specific prompts outperformed those receiving general prompts in the problem-solving performance: reasoning for two variables. Students with high prior knowledge outperformed those with low prior knowledge in the two problem-solving performances: reasoning for one variable and reasoning for two variables. It was also found that prior knowledge and comprehensive mathematical ability were important predictors for the two problem-solving performances: reasoning for one variable and reasoning for two variables. However question prompts and mathematics attitude were not significant predictors for predicting the problem-solving performance of reasoning for one variable. Lastly, implications for these results and recommendations for future research were discussed.

Original languageEnglish
Pages (from-to)530-542
Number of pages13
JournalComputers and Education
Volume52
Issue number3
DOIs
Publication statusPublished - 2009 Apr 1

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Computer games
computer game
knowledge
Group
performance
Students
student
mathematics
instruction
ability
interaction
school

Keywords

  • Improving classroom teaching
  • Secondary education
  • Teaching strategies

ASJC Scopus subject areas

  • Computer Science(all)
  • Education

Cite this

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