A comparison of differences in WII performance and perceived life quality among physical active and inactive aging males in the community

Yi Te Liu*, I. Tsun Chiang, Shang Ti Chen, Shiou Ru Chen

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

The purpose of this study was to investigate the differences between physically active and inactive older adults in performing somatosensory video games and their self-perceived health-related quality of life (HRQOL). This study utilized Wii to measure physical performance of the elderly in the community. A cross-sectional study of a purposive sampling was used to recruit 111 males (63.83 ± 7.96 years old) who were voluntarily to complete the Health-related quality of life and "Papa Bear Questionnaire and to participate the 3 Wii somatosensory games from July to August 2011 in Taiwan. SPSS 18.0 was utilized to analyze the data. The results showed that there is significant correlation between life quality and the level of physical activity (p < 0.001) and Wii performance (p < 0.01∼0.001). In addition, active elderly had significantly higher scores (p < 0.01) in Table Tennis and Table Tilt Wii games than those who were physically inactive. This study concluded that using Wii video games to promote elderly's health is a potential valuable approach to understand their physical fitness, to motivate them to exercise and to understand their HRQOL.p

Original languageEnglish
Title of host publicationProceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012
Pages207-211
Number of pages5
DOIs
Publication statusPublished - 2012
Externally publishedYes
Event2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012 - Takamatsu, Kagawa, Japan
Duration: 2012 Mar 272012 Mar 30

Publication series

NameProceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012

Conference

Conference2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012
Country/TerritoryJapan
CityTakamatsu, Kagawa
Period2012/03/272012/03/30

Keywords

  • Wii
  • aging and aged
  • health-related quality of life
  • physical activity
  • regular exercise
  • video game

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Software

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