不同網球運動經驗對Wii Sports互動式遊戲強度之影響

陳 厚諭, 王 鶴森(Ho-Seng Wang), 鄭 旭煒

Research output: Contribution to journalArticle

Abstract

This study examined the effects of different tennis experiences on physiological response during playing Wii sports-a virtual tennis video game. In this study the tennis experience was defined as the tennis player group (TG; player of the tennis in Division I college sports, n=10), the physical education major group (PG; at least two years of tennis playing experience, n=10), and the control group (CG; college students without any experience of playing tennis, n=10). Subjects were 23.1±2.03yr of age, 23.41±2.87kg/m^2 of body mass indexes without any experience of playing Wii sports virtual video games. All subjects played the Wii sports tennis game for 30 minutes. The portable cardiopulmonary analysis system, MetaMax 3B and Polar system were used to examine the physiological responses, including the VO2, HR, MET, and RER. Data were analyzed by one-way ANOVA. It was found that HR (137.9±19.10bits/min), VO2(21.3±3.31ml/kg/min), MET (6.1±0.95), RER (0.89±0.05) and RPE (13.8±1.93) of the CG were significantly higher than the PG (HR: 109.4±20.86bits/min, VO2: 16.8±5.2ml/kg/min, MET: 4.8±1.47, RER: 0.83+0.05, RPE: 11.8±1.69) and TG (HR: 101.6±10.95 bits/min, VO2: 15.4±3.34ml/kg/min, MET: 4.4±0.95, RER: 0.83±0.05, RPE: 10.6±1.78). However, there was no difference between the PG and TG. It is concluded that during playing virtual interactive tennis games, experienced tennis players show the lower cardiopulmonary responses than others, suggesting that the exercise experience is an important factor to influence exercise intensity when playing virtual interactive video games.
Original languageChinese
Pages (from-to)127-136
Number of pages10
Journal大專體育學刊
Volume10
Issue number2
Publication statusPublished - 2008

Cite this

不同網球運動經驗對Wii Sports互動式遊戲強度之影響. / 陳厚諭; 王鶴森(Ho-Seng Wang); 鄭旭煒.

In: 大專體育學刊, Vol. 10, No. 2, 2008, p. 127-136.

Research output: Contribution to journalArticle

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abstract = "This study examined the effects of different tennis experiences on physiological response during playing Wii sports-a virtual tennis video game. In this study the tennis experience was defined as the tennis player group (TG; player of the tennis in Division I college sports, n=10), the physical education major group (PG; at least two years of tennis playing experience, n=10), and the control group (CG; college students without any experience of playing tennis, n=10). Subjects were 23.1±2.03yr of age, 23.41±2.87kg/m^2 of body mass indexes without any experience of playing Wii sports virtual video games. All subjects played the Wii sports tennis game for 30 minutes. The portable cardiopulmonary analysis system, MetaMax 3B and Polar system were used to examine the physiological responses, including the VO2, HR, MET, and RER. Data were analyzed by one-way ANOVA. It was found that HR (137.9±19.10bits/min), VO2(21.3±3.31ml/kg/min), MET (6.1±0.95), RER (0.89±0.05) and RPE (13.8±1.93) of the CG were significantly higher than the PG (HR: 109.4±20.86bits/min, VO2: 16.8±5.2ml/kg/min, MET: 4.8±1.47, RER: 0.83+0.05, RPE: 11.8±1.69) and TG (HR: 101.6±10.95 bits/min, VO2: 15.4±3.34ml/kg/min, MET: 4.4±0.95, RER: 0.83±0.05, RPE: 10.6±1.78). However, there was no difference between the PG and TG. It is concluded that during playing virtual interactive tennis games, experienced tennis players show the lower cardiopulmonary responses than others, suggesting that the exercise experience is an important factor to influence exercise intensity when playing virtual interactive video games.",
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AB - This study examined the effects of different tennis experiences on physiological response during playing Wii sports-a virtual tennis video game. In this study the tennis experience was defined as the tennis player group (TG; player of the tennis in Division I college sports, n=10), the physical education major group (PG; at least two years of tennis playing experience, n=10), and the control group (CG; college students without any experience of playing tennis, n=10). Subjects were 23.1±2.03yr of age, 23.41±2.87kg/m^2 of body mass indexes without any experience of playing Wii sports virtual video games. All subjects played the Wii sports tennis game for 30 minutes. The portable cardiopulmonary analysis system, MetaMax 3B and Polar system were used to examine the physiological responses, including the VO2, HR, MET, and RER. Data were analyzed by one-way ANOVA. It was found that HR (137.9±19.10bits/min), VO2(21.3±3.31ml/kg/min), MET (6.1±0.95), RER (0.89±0.05) and RPE (13.8±1.93) of the CG were significantly higher than the PG (HR: 109.4±20.86bits/min, VO2: 16.8±5.2ml/kg/min, MET: 4.8±1.47, RER: 0.83+0.05, RPE: 11.8±1.69) and TG (HR: 101.6±10.95 bits/min, VO2: 15.4±3.34ml/kg/min, MET: 4.4±0.95, RER: 0.83±0.05, RPE: 10.6±1.78). However, there was no difference between the PG and TG. It is concluded that during playing virtual interactive tennis games, experienced tennis players show the lower cardiopulmonary responses than others, suggesting that the exercise experience is an important factor to influence exercise intensity when playing virtual interactive video games.

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