Aims: Based on Taiwan’s surveys, high school students are currently the most drug abused group. The junior Sunshine volunteers who have been trained to counsel student drug abusers, often face student’s sudden emotional changes and misaligned behavior during the counseling process. These conditions made some junior Sunshine volunteers unable to continue their counseling career because they were overwhelmed and unable to solve the problems or even worse that they lose self-confidence. To deal with this concern, we apply the 3D virtual reality technology to develop a Sunshine volunteer counseling training program aiming at promotion of skills and cognition in terms of problem solving and self-efficacy. Method: This study adopted a two-group pretest–posttest design, recruiting 68 participants and randomly allocating them to either the experimental group (using 3D virtual reality videos as an intervention) or the control group (without any intervention). Participants in both groups completed questionnaires at the baseline and after the 3D virtual reality courses. SPSS for Windows 22.0 was used to conduct generalized estimating equations (GEE) for assessments of effectiveness in terms of the intervention. Results: Participants in the experimental group had high scores on the technology characteristics and the task-technology fit. They also had better improvements in the task characteristics, problem-solving skills, self-efficacy, and team cooperation compared with the counterparts in the control group. The GEE results revealed that an interaction effect between group and time was significant on the task characteristics, problem-solving skills, and self-efficacy, meaning there were significant differences across groups on these outcome variables. Conclusion: This study supported the effectiveness of a Sunshine volunteer counseling training program with 3D virtual reality videos. In the future, this program can be promoted in more sites that more Sunshine volunteers enable to receive the training to improve their counseling skills and cognition.
|Effective start/end date||2017/08/01 → 2018/10/31|
- 3D virtual reality
- Sunshine volunteers
- Problem solving
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