Skip to main navigation Skip to search Skip to main content

長者AI樂智遊戲及線上認知訓練系統研發及商品化研究

Project: Government MinistryMinistry of Science and Technology

Project Details

Description

Objective: In this industry-university collaborative study, the effectiveness of robot-assisted board games targeting institutionalized older adults with mild cognitive impairment (MCI) was investigated to improve their cognitive function, general self-efficacy, satisfaction with life, and reduce depression through a quasi-experimental design. Methods: This board game consists of six sets, each aimed at training orientation, memory, attention and calculation, construction, oral comprehension and behavioral abilities, and language proficiency. A total of 109 institutionalized older adults from four long-term care facilities were assigned to the experimental (n = 52) and comparison groups (n = 57). The study adopted a quasi-experimental research design. The participants in the experimental group underwent a 12-week cognitive training program. Participants in both groups completed before-and-after and 3-month follow-up measurements for outcome variables, including the cognitive function (scores of mini–mental state examination (MMSE) and ADAS-Cog), depression, general self-efficacy, and life satisfaction. Data were analyzed using the generalized estimating equation (GEE). The system usability scale (SUS) was used to assess the usability of the program. Results: GEE analyses revealed that the experimental group exhibited significant post-intervention improvements in the MMSE, ADAS-Cog, depression, general self-efficacy, and satisfaction with life. These effects persisted for the 3-month follow up. The mean SUS score was 87.50, indicating that the participants’evaluations were excellent. Furthermore, the research team used the board games to conduct cognitive training at multiple long-term care facilities and received high praise. Conclusion: The findings of this study revealed that interactive robot-assisted board games can improve cognitive function, general self-efficacy, satisfaction with life, and reduce depression among institutionalized older adults. The participants’ evaluations of the program were excellent. The administration of long-term care facilities should adopt robot-assisted board games as a training tool to assist in health promotion programs to reduce the deterioration of cognitive and mental health among institutionalized older adults. These board game products have the potential for promotion.
StatusFinished
Effective start/end date2022/11/012023/10/31

Keywords

  • robot assisted training
  • human robot interaction
  • cognitive training
  • mild cognitive impairment
  • older adults
  • board game

Fingerprint

Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.