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身歷其境程度對運動性電玩訓練效果影響之探究:以思覺失調症患者為研究對象
Chern, Jen-suh
(PI)
Graduate Institute of Rehabilitation Counseling
Project
:
Government Ministry
›
Ministry of Science and Technology
Overview
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INIS
patients
100%
performance
90%
motors
63%
virtual reality
45%
levels
18%
evaluation
9%
exercise
9%
monitors
9%
shields
9%
meters
9%
control
9%
color
9%
computer codes
9%
limbs
9%
Computer Science
Cognitive Performance
100%
videogame
85%
Virtual Reality
42%
Multitasking
28%
Immersive Virtual Reality
28%
Analysis of Variance
14%
head mounted display
14%
Display Devices
14%
Performance Evaluation
14%
Variance Analysis
14%
Statistical Software Package
14%
Psychology
Cognitive Performance
100%
Motor Performance
100%
Multitasking
28%
Goal-Oriented
14%
Factor Analysis
14%
Physical Activity
14%
Analysis of Variance
14%