虛擬實境應用對STEAM工程設計創意歷程與經驗學習歷程的影響

Project: Government MinistryMinistry of Science and Technology

Project Details

Description

This study recruited eighth-grade students as participants and employed a non-equivalent-groups quasi-experimental design to examine how virtual reality (VR) application influences creativity components and creative performance. The study also investigated the ability of VR application to predict creativity components and creative performance, using cognitive load as the mediator. The conclusions are as follows: 1. VR application had marked effects on professional cognition and creative motivation but no effect on creative thinking skills. 2. VR application had marked effects on the novelty and usefulness aspects of creative performance, particularly with respect to usefulness. 3. VR application had marked effects on extraneous and germane cognitive load, but no influence on intrinsic cognitive load. 4. Both VR application and cognitive load were able to predict creativity components and creative performance. Their abilities to predict creative performance approached an acceptable level.
StatusFinished
Effective start/end date2020/08/012021/10/31

Keywords

  • VR
  • STEAM
  • engineering design
  • creativity

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