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虛擬實境應用對高中STEAM探究學習效果與創意表現的影響----電機電子教學模組研究
Hsiao, Hsien-Sheng
(PI)
Department of Technology Application and Human Resource Development
Project
:
Government Ministry
›
Ministry of Science and Technology
Overview
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Social Sciences
Virtual Reality
100%
Teaching Methods
25%
Student Teachers
25%
Practice Theory
25%
Teaching Material
25%
Technology Park
25%
Problem-Solving Skill
25%
Boat
25%
University
25%
Research Results
25%
Teacher Education
25%
Secondary Schools
25%
Learning Process
25%
Computer Science
Virtual Reality
100%
Life Experience
33%
Virtual Reality Technology
33%
Starting Point
33%
Technology Tool
33%
Learning Process
33%
Interactive Design
33%
Teacher Training
33%
Research Results
33%
Secondary Schools
33%
INIS
teaching
100%
virtual reality
44%
education
44%
simulation
22%
steam
22%
taiwan
22%
tools
22%
universities
11%
environment
11%
devices
11%
recommendations
11%
schools
11%
learning
11%
colleges
11%
design
11%