There have been many evidences that reveal the positive effects of context-aware games on local culture learning. However, much research on context-aware game-based learning has been focused on the techniques of building gaming systems. This purposed research speculates that discovering route could affect player’s flow of experience, consequently affect the learning performance and learning achievement. The study designed an experiment to investigate the differences of the effects of various route guiding methods (designated vs. pervasive) on experience. An game-based App is designed and developed accompany with a series of research instruments (flow experience questionnaire, learning motivation questionnaire, and learning achievement test). Yingge ceramics culture of Taiwan has been selected as the cultural scenario, university students and visitors of the Yingge Ceramics Museum are the potential subjects for the experiments. The game-based App and research instruments have been developed and pre-tested. Former experimental process was done and data obtained from various instruments were analyzed. The results indicated that 1) location-based game we developed successfully promote the understanding of Yingge ceramics culture; 2) flow experience is related to the level of the successfulness of local culture understandings; and 3) exploring routes significantly affect the flow experience. Further studies on this topic are suggested as the sample size of this project is limited.
|Effective start/end date||2019/08/01 → 2021/01/31|
- mobile learning
- context-aware game
- experience of flow
- discovering route
- Yingge ceramics culture
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