This paper describes a narrative-based design framework that organizes three narrative elements (i.e., storyline, character, and quest) to support a contextual game-based environment for language learning. Underpinned by this design framework, a PlanetAdventure system was developed to examine its feasibility, and the influences on students’ language learning. A case study with 61 college students who used the game-based system to learn English vocabularies was conducted. The findings revealed that their learning achievement has been enhanced after their usage session. Majority of the students favored the joyful learning experience. Based on these data and behavior logs, they could be further identified as three clusters with different learning patterns. The findings and implications of developing contextual game-based learning environments from the perspectives of representation, stealth assessment, and adaptive learning were also discussed.
|Effective start/end date
|2018/08/01 → 2019/07/31
- Game-based learning
- Language learning
Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.