Project Details
Description
This study is to explore a natural disaster based digital game. It explored high school students’ learning process, feeling and outcome. The authors adopt a qusai-experimental design with one control group and two experimental groups, one of which is individual playing the game and in another group two students playing the game together. The authors searched the collaboration effect. Three classes of four high schools in Taipei attended the research and were distributed into the three groups. The authors adopted mixed type evaluation with study sheets, self-designed questionnaire, observation sheet and interview with teachers. The results showed students were involved in the game playing more than used to be in the class. Their motivation became positive and high self-efficacy between the games. The individual group performed better than the collaborative group. The learning results in terms of disaster knowledge, skill and perspective of disaster class increased in two experimental groups expect attitude dimension. However, the individual group and collaborative group were not different except the perspective of disaster class. The research is limit due to the questionnaire unfavor so that the interal validigy was threated. It was lack of the control group with other teaching method, therefore, the researchers can not tell playing digital is better than other teaching methods. The collaborative group did not perform better than the individual group. It is possible the communication in the group needs time, however the game does not provide enough.
Status | Finished |
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Effective start/end date | 2017/08/01 → 2019/11/30 |
Keywords
- disaster education
- digitalized scenario game
- typhoon and flodding
- evaluation
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