Learning in the digital mobile environments is becoming an unavoidable trend in science and mathematics education. However, whether the applications of the new digital technologies can improve learning and how to assist learners with various personal traits and needs to adapt themselves in the mobile and interactive environments? It needs more educational studies to answer these issues. One objective of this project is to use the eye tracking method to explore the process of math and science learning in the augmented reality (AR) environment. Besides, by analyzing the MEG signals before after AR learning, and assessing learner characteristics such as epistemic beliefs and prior knowledge, the project hopes to identify important cognitive factors affecting AR learning and distinguish different learner groups so as to develop the individualized adaptive feedback system for AR learning. The project will be carried out in three years. The first year aims to develop and test AR learning apps by the eye tracking and MEG methods. A formal study that collects data of learner characteristics, eye movements and MEG will be launched in the second year. Meanwhile, the instant feedback system will be established based on the data collected and analyzed in the second year. In the last year, a large-scale test for the feedback system will be carried out. In addition, a cross-section study using common samples among the four sub-project of the integrated project was conducted. The project has developed three types of AR activities including Geometric Shapes, Changes of Moon Phases, and Volcanos. All these activities have been used in the eye tracking studies The MEG experiment involved the learning of Moon Phases. There were over 150 students participating in the activities. The results suggested that AR-based instruction produced positive effects on conceptual learning. However, spatial ability and motivation might medicate the learning achievement. Parts of the investigations have been submitted to journal articles and international conferences.
|Effective start/end date||2017/08/01 → 2021/01/31|
- Digital learning
- augmented reality
- eye tracking
- math and science learning
- Magnetoencephalography (MEG)
- earning feedback
- cognitive development
- individualized learning system
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