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Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

  • 47 Similar Profiles
Students Engineering & Materials Science
learning Social Sciences
student Social Sciences
narrative Social Sciences
E-learning Engineering & Materials Science
Computer games Engineering & Materials Science
Strategic planning Engineering & Materials Science
behavior pattern Social Sciences

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Research Output 2017 2019

  • 12 Citations
  • 2 h-Index
  • 12 Article
  • 4 Conference contribution
  • 1 Editorial

The Effects of Human Factors on the Use of Avatars in Game-Based Learning: Customization vs. Non-Customization

Chen, Z. H., Lu, H. D. & Lu, C. H., 2019 Mar 16, In : International Journal of Human-Computer Interaction. 35, 4-5, p. 384-394 11 p.

Research output: Contribution to journalArticle

Human engineering
Students
learning
experience
student

Using game-based negotiation mechanism to enhance students’ goal setting and regulation

Chen, Z. H., Lu, H. D. & Chou, C. Y., 2019 Feb 1, In : Computers and Education. 129, p. 71-81 11 p.

Research output: Contribution to journalArticle

Students
regulation
learning
student
learning performance

Application-driven educational game to assist young children in learning English vocabulary

Chen, Z. H. & Lee, S. Y., 2018 Jan 1, In : Educational Technology and Society. 21, 1, p. 70-81 12 p.

Research output: Contribution to journalArticle

vocabulary
learning
self-regulation
regulation
behavior analysis

Experiencing the journey of confucius and learning in a virtual reality-based game

Chen, Z. H. & Yang, T. W., 2018 Nov 24, ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings. Rodrigo, M. M. T., Yang, J-C., Wong, L-H. & Chang, M. (eds.). Asia-Pacific Society for Computers in Education, p. 634-636 3 p. (ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

E-learning
Computer games
computer game
virtual reality
Virtual reality

Feedback of interface agents on student perception: Level, dialogue, and emotion

Chen, Z. H., Chou, C. Y., Tseng, S. F. & Su, Y. C., 2018 Jan 1, In : Educational Technology and Society. 21, 1, p. 82-90 9 p.

Research output: Contribution to journalArticle

emotion
dialogue
Students
Feedback
student