INIS
industry
100%
learning
79%
taiwan
59%
design
55%
websites
52%
performance
51%
china
49%
applications
39%
capital
32%
clouds
32%
knowledge management
32%
market
31%
information
31%
business
30%
images
29%
mediation
28%
management
25%
interactions
24%
environment
24%
equations
23%
humans
23%
manufacturing
22%
control
21%
hybrids
21%
orientation
21%
data
21%
resources
21%
marketing
20%
modeling
19%
neural networks
17%
sensors
16%
kernels
16%
hospitals
16%
hotels
16%
bubbles
16%
medicine
16%
filters
16%
implementation
16%
contracts
16%
charts
16%
bilateral agreements
16%
patents
16%
prices
16%
game theory
16%
commerce
16%
forecasting
16%
advertising
16%
sustainability
16%
attitudes
16%
surveys
16%
Social Sciences
Service Industries
49%
Design
43%
Research
36%
Specific Industry
35%
Logistics
32%
Company
29%
Contract Law
25%
Perspective
23%
Purpose
23%
Intention
21%
New Venture
20%
Nations
20%
Content
19%
Learning
19%
Effectiveness
19%
Approach
18%
Information Technology
16%
Social Media
16%
Web 2.0
16%
YouTube
16%
Hospitality
16%
Multimedia
16%
Social Network
16%
Bilateral Agreement
16%
Cross-Strait
16%
Entrepreneurial Teams
16%
Hospitals
16%
Interest
16%
Consequences
16%
Facebook
16%
Team Communication
16%
Acquisitions
16%
Intellectual Capital
16%
Social Capital
16%
Corporation
16%
Collaborative Learning
16%
Science
16%
Acceptance
16%
Knowledge Sharing
16%
Supervision
16%
Evolutionary Game Theory
16%
System Dynamics
16%
China
16%
Reality
16%
Advertising
16%
Experiments
16%
Bricolage
16%
Patents
16%
Entrepreneurship
16%
Resilience
16%
Computer Science
User
22%
Models
21%
Online Learning
20%
Social Networking Website
19%
Youtube
16%
Common Characteristic
16%
Contexts
16%
Design
16%
Computer
16%
Control
16%
Cultural Perspective
16%
Multimedia
16%
Roles
16%
mobile commerce
16%
Correlation
16%
Kernel Machine
16%
Extended Kalman Filter
16%
Dynamic System Model
16%
Artificial Neural Network
16%
Network Design
16%
Social Networking (Online)
16%
Facebook
16%
Influencing Factor
16%
Relative Advantage
16%
Usability
16%
Cultural Industry
16%
Creative Industry
16%
Websites
16%
Network Architecture
12%
Modeling
11%
Application
10%
Cultural Industry
8%
Creative Industry
8%
Medical Service
8%
Indirect Effect
8%
e-learning Systems
8%
Practical Application
8%
Least Squares Method
8%
Online Platform
8%
Structural Equation
8%
Learning Community
8%
Education
8%
Internet
6%
Individualism
5%
Uncertainty Avoidance
5%
Term Orientation
5%
Mobile Operator
5%
Simulation Process
5%
Security Monitoring
5%
Strategy Choice
5%