Social Sciences
Design
100%
Students
100%
Implementation
100%
Conferences
100%
Activity Learning
75%
Curriculum
50%
Analysis
50%
Training
50%
Classrooms
50%
Activity
50%
Interviews
50%
Communities-Of-Practice
50%
Practice Theory
25%
Learning
25%
School Program
25%
Life Situation
25%
Program
25%
Skill Acquisition
25%
Social Participation
25%
Interpreter
25%
Service Industries
25%
Islands
25%
Supervision
25%
Work
25%
Perception
25%
INIS
learning
100%
design
100%
implementation
100%
conferences
100%
reflection
75%
communities
50%
content analysis
25%
exercise
25%
schools
25%
information
25%
islands
25%
solids
25%
Arts and Humanities
Design
100%
Practicum
100%
Conference interpreting
100%
Researchers
44%
Instructors
22%
Atom
22%
Communities of Practices (CoPs)
22%
Training
22%
Classroom
22%
Analytical Method
22%
thought
11%
Life
11%
Perception
11%
Acquisition
11%
Footings
11%
Schools
11%
Real Life
11%
Challenges
11%
Information
11%