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INIS
taiwan
100%
adults
92%
drugs
90%
interventions
84%
education
66%
patients
64%
women
63%
schools
59%
virtual reality
55%
learning
54%
comparative evaluations
54%
evaluation
51%
control
50%
adolescents
46%
communities
38%
risks
36%
equations
35%
nervous system diseases
34%
psychological behavior
33%
design
32%
data
31%
cancer
29%
attitudes
28%
robots
27%
hospitals
25%
populations
23%
levels
23%
diseases
22%
assessments
22%
symptoms
20%
modeling
20%
children
20%
norm
19%
teaching
18%
investigations
17%
kidneys
16%
china
15%
performance
14%
screening
14%
delivery
13%
surveys
13%
implementation
12%
medicine
12%
interactions
11%
tobacco
11%
applications
11%
size
10%
cigarettes
10%
therapy
10%
policy
9%
Nursing and Health Professions
Education
43%
Drug Use
39%
Virtual Reality
38%
Self-Efficacy
33%
Study Methodology
27%
Robotics
27%
Health Literacy
27%
Nicotine Withdrawal
22%
Counseling
22%
Meta Analysis
22%
Youth
21%
Diseases
21%
Nurse
20%
Illicit Drug
18%
Structural Equation Modeling
18%
Nursing Student
18%
Health Practitioner
18%
Transtheoretical Model
16%
Chronic Kidney Failure
16%
Mental Health
16%
Female Genital Tract Cancer
16%
Health Belief Model
16%
Mild Cognitive Impairment
16%
Outcome Variable
15%
General Practice
12%
Volunteer
12%
Influencing Factor
12%
Cross-Sectional Survey
11%
Nursing
11%
Premenstrual Syndrome
11%
Cultural Competence
11%
Principal Component Analysis
10%
Factor Analysis
10%
High School Students
9%
Effect Size
9%
Long Term Care
9%
Content Analysis
9%
Life Satisfaction
8%
Experimental Design
8%
Economic and Social Development
8%
Teaching Material
8%
Psychological Well-Being
7%
Efficacy
6%
Sleep Quality
6%
Medline
6%
Cross-Sectional Study
6%
Public Health
6%
Chemotherapy
6%
Nursing Education
6%
Student T Test
6%
Social Sciences
Drug Use
45%
Youth
29%
High School Student
20%
Health Literacy
17%
Illicit drug use
16%
Virtual Reality
16%
Secondary Schools
14%
Education
14%
Interactivity
12%
Older Adults
11%
Educational Programmes
9%
Educational Game
9%
School Program
9%
Q Methodology
8%
Intervention Program
8%
Diseases
7%
Content Analysis
6%
Health Education
6%
Variance
6%
Economic and Social Development
6%
Case Research
5%
News Report
5%
Augmented Reality
5%
Digital Intervention
5%
Sentencing
5%
Evidence-Based
5%
Health Promotion
5%
Physical Dependence
5%
Infectious Disease
5%
Mobile App
5%
Counselling
5%
Unemployment
5%
Education Programs
5%
Online News
5%
Narcotic Drugs
5%
Student Learning
5%
Sex Education
5%
Contextual Factor
5%
Life Skills
5%
Robotics
5%
Evening Schools
5%
Learning Performance
5%
Technological Change
5%
Primary School Students
5%
Teaching Methods
5%
Teaching Model
5%
Nursing
5%