Engineering & Materials Science
Students
100%
Websites
88%
Data mining
68%
Teaching
68%
Moderators
45%
Catheters
43%
Linear algebra
43%
Education
41%
Petri nets
40%
Nanotechnology
39%
Problem-Based Learning
39%
Sampling
36%
Human computer interaction
34%
World Wide Web
34%
Lead
32%
Electronic equipment
29%
Knowledge management
26%
Tourism
25%
Network protocols
23%
Mechanical engineering
19%
Stars
17%
Experiments
15%
Shellfish
12%
Electronics engineering
12%
Vector spaces
11%
E-learning
11%
Set theory
11%
Gravitation
10%
Decision making
10%
Civil engineering
9%
Curricula
9%
Regression analysis
8%
Communication
8%
Natural sciences
8%
Data warehouses
8%
Fruits
8%
Functional analysis
7%
Information technology
7%
Linear transformations
7%
Bluetooth
7%
Social sciences
7%
Information systems
7%
Product development
6%
Product design
6%
Marketing
6%
Personnel
6%
Linear equations
6%
Algebra
6%
Internet
5%
Computer science
5%
Mathematics
Critical Thinking
61%
Customization
60%
3D Model
48%
Universities
41%
Strategy
34%
Prediction
27%
Mesh
20%
Patch
18%
Predict
16%
Influence
15%
Evaluation
14%
Gravity Model
14%
Decision Making
13%
New Product Development
13%
Bluetooth
12%
Dynamic Modeling
12%
Handwriting
11%
Process Modeling
11%
Modeling Method
11%
Product Design
10%
Segmentation
10%
Folding
10%
Concavity
9%
Higher Education
9%
Engineering
9%
Uniformity
9%
Sparsity
9%
Marketing
8%
Randomness
8%
Taiwan
8%
Civil Engineering
8%
Convex Hull
8%
Framework
7%
Relationships
7%
Questionnaire
7%
Multiple Regression
6%
Drawing
6%
Concepts
6%
Deduction
6%
Experiment
6%
Libraries
6%
Regression Analysis
5%
Proof by induction
5%
Modeling
5%
Communication
5%
Learning
5%
Social Sciences
acceptance
73%
fatigue
38%
dialectics
36%
Taiwan
34%
learning
25%
literacy
23%
Internet
22%
student
19%
interaction
17%
university
16%
Teaching
15%
data analysis
15%
questionnaire
14%
mechanical engineering
12%
path analysis
12%
teacher
12%
product design
10%
decision making
10%
handwriting
10%
evaluation
10%
PC
8%
development strategy
8%
rating
8%
human resources
8%
information system
7%
habits
7%
marketing
7%
deduction
6%
dialogue
6%
information technology
6%
induction
5%
cognitive learning
5%
knowledge
5%
regression
5%
experiment
5%