Hao-Jan Howard Chen

Distinguished Professor

Calculated based on number of publications stored in Pure and citations from Scopus
Calculated based on number of publications stored in Pure and citations from Scopus
Calculated based on number of publications stored in Pure and citations from Scopus
1999 …2025

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  • 2017

    Developing a speaking practice website by using automatic speech recognition technology

    Chen, H. H. J., 2017, Emerging Technologies for Education - 1st International Symposium, SETE 2016 Held in Conjunction with ICWL 2016, Revised Selected Papers. Gennari, R., Cao, Y., Huang, Y.-M., Wu, W. & Xie, H. (eds.). Springer Verlag, p. 671-676 6 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10108 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Citations (Scopus)
  • 2012

    Pre-service teachers' views on using adventure video games for language learning

    Chen, H. H. J., Chen, M. P., Chen, N. S. & Yang, C., 2012, Proceedings of the 6th European Conference on Games Based Learning ECGBL 2012. (Proceedings of the European Conference on Games-based Learning).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    13 Citations (Scopus)
  • 2011

    Constructing a 3D virtual world for foreign language learning based on open source freeware

    Chen, H. J. & Su, C. C., 2011, Edutainment Technologies: Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings. p. 46-53 8 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 6872 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    7 Citations (Scopus)
  • Investigating the effects of an adventure video game on foreign language learning

    Chen, H. H. J. & Yang, C., 2011, Edutainment Technologies: Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings. p. 168-175 8 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 6872 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    6 Citations (Scopus)
  • 2010

    Examining the potentials of computer games for English learning

    Chen, H. H. J. & Huang, W. Y. C., 2010, DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning. p. 134-138 5 p. 5463754. (DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    11 Citations (Scopus)