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Research Output 2008 2017

  • 156 Citations
  • 6 h-Index
  • 21 Article
  • 5 Conference contribution
  • 2 Paper
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Conference contribution
2017

Developing a speaking practice website by using automatic speech recognition technology

Chen, H. H. J., 2017, Emerging Technologies for Education - 1st International Symposium, SETE 2016 Held in Conjunction with ICWL 2016, Revised Selected Papers. Springer Verlag, Vol. 10108 LNCS. p. 671-676 6 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10108 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Automatic Speech Recognition
Speech recognition
Exercise
Websites
Students
2012
4 Citations (Scopus)

Pre-service teachers' views on using adventure video games for language learning

Chen, H. H. J., Chen, M. P., Chen, N. S. & Yang, C., 2012, Proceedings of the 6th European Conference on Games Based Learning ECGBL 2012.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

computer game
Teaching
Students
teacher
language
2011
4 Citations (Scopus)

Constructing a 3D virtual world for foreign language learning based on open source freeware

Chen, H-J. & Su, C. C., 2011 Sep 26, Edutainment Technologies: Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings. p. 46-53 8 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 6872 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual Worlds
Open Source
Teaching
Students
Computer-assisted Language Learning
4 Citations (Scopus)

Investigating the effects of an adventure video game on foreign language learning

Chen, H-J. & Yang, C., 2011 Sep 26, Edutainment Technologies: Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings. p. 168-175 8 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 6872 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Video Games
Game
Students
Bone
Sports
2010
5 Citations (Scopus)

Examining the potentials of computer games for English learning

Chen, H. H. J. & Huang, W. Y. C., 2010, DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning. p. 134-138 5 p. 5463754

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Computer games
Students
Education