INIS
failures
100%
levels
100%
decision making
95%
recovery
66%
risks
57%
information
53%
business
53%
people
50%
processing
44%
marketing
41%
comparative evaluations
40%
chains
33%
fans
33%
orientation
33%
management
33%
applications
33%
incubation
33%
stocks
33%
accounting
33%
investment
33%
covid-19
33%
avoidance
33%
images
33%
cost
33%
information systems
33%
supply
33%
prices
33%
investigations
27%
design
27%
inclusions
16%
constraints
16%
additives
16%
manufacturing
16%
moderators
16%
hypothesis
16%
interactions
16%
values
15%
gain
15%
evaluation
15%
data
15%
hybrids
13%
resources
9%
optimization
8%
architecture
8%
losses
8%
valence
8%
indonesia
8%
efficiency
8%
decay
8%
competition
8%
Social Sciences
Customer
96%
Service Industries
88%
Failure
64%
Enterprises
41%
Conflict
41%
Satisfaction
40%
Decision Making
40%
Investment
33%
Marketing of Service
33%
Complaint
33%
Disfluency
33%
Supply Chain Management
33%
Buying Groups
33%
Communication
33%
Perspective
33%
Compromise
33%
Accounting
33%
Information Systems
33%
Sport
33%
Technology Acceptance Model
33%
Risk
32%
Purpose
24%
Technology
22%
Scenarios
22%
Research
20%
Groups
19%
Change
17%
Decision
17%
Business Model
16%
Manufacturing
16%
Costs
16%
Experience
14%
Emotions
14%
Support
13%
Time
13%
Inclusion
13%
Identity
13%
Audience
11%
Internet
11%
Understanding
11%
Authors
11%
Televiewers
11%
Feature
11%
Professional Personnel
11%
Online Survey
11%
Questionnaires
11%
Structural Equation Modeling
11%
COVID-19
11%
Relevance
11%
Transaction Cost
11%
Computer Science
Social Enterprise
66%
Service
41%
Models
35%
Decision-Making
33%
Business Enterprise
33%
Customer Satisfaction
33%
Social Presence
33%
Business Models
25%
Events
20%
Semistructured Interview
12%
Software
8%
Human Resource
8%
Evaluation Models
8%
Data Collection
8%
Internet
6%
Structural Model
6%
Websites
6%
Contexts
6%
Mechanical Turk
6%
Modeling
6%
Online Survey
6%
Positive Relationship
6%
Questionnaire
6%
Structural Equation
6%
Practical Function
6%
Technology Developer
6%
Least Squares Method
6%
Deeper Understanding
6%
Teams
6%