Projects per year
Organisation profile
colleges
- Education
Fingerprint
Collaborations and top research areas from the last five years
Profiles
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融入多重表徵線上共構科技以研發能促進學生多重表徵建構、轉譯與評論之科學學習活動並探討其成效
2022/08/01 → 2025/07/31
Project: Government Ministry › Ministry of Science and Technology
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中學教師如何因應教育場域的數位轉化?多面向創造力之調節效果
2022/08/01 → 2025/07/31
Project: Government Ministry › Ministry of Science and Technology
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執行功能在互動情境下創造性問題解決之調節效果:行為、大腦結構及其可塑性觀點
2022/08/01 → 2025/07/31
Project: Government Ministry › Ministry of Science and Technology
Research output
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Associations between Marketing Exposure, In-game Purchases, Problem Gaming, Simulated Gambling, and Psychological Distress among Adolescents
Chang, F. C., Chuang, W. C., Rutherford, R., Chen, W. Y., Yang, C. Y., Chiu, C. H., Chen, P. H., Miao, N. F. & Chuang, H. Y., 2025 Mar, In: Journal of Gambling Studies. 41, 1, p. 187-201 15 p.Research output: Contribution to journal › Article › peer-review
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Development and implementation of an IVR-based assessment system for student teachers’ professional vision
Liu, T. C. & Lin, Y. C., 2025, (Accepted/In press) In: Educational Technology Research and Development. 103213.Research output: Contribution to journal › Article › peer-review
Open Access -
Development of a digital Creative Figural Design Test (CFDT): An approach to integrating divergent and convergent processes
Chen, P. Z., Wu, C. L. & Chen, H. C., 2025 Jun, In: Thinking Skills and Creativity. 56, 101716.Research output: Contribution to journal › Article › peer-review
Press/Media
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合作或競爭?比較個體在兩種互動情境下的創意展現
2024/02/14
1 item of Media coverage
Press/Media: research_highlight › Humanities and Social Science
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解密擴增實境(AR)對教育的影響
2024/01/09
1 item of Media coverage
Press/Media: research_highlight › Humanities and Social Science
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透過繪圖也可以評量你對(學)科學的想法
2022/07/07
1 item of Media coverage
Press/Media: research_highlight › Humanities and Social Science