Engineering & Materials Science
Perovskite
84%
Electronic structure
67%
Density functional theory
55%
Exchange interactions
50%
Students
39%
Structural optimization
31%
Basketball
28%
Marketing
27%
Augmented reality
27%
Industry
25%
Magnetism
23%
Fermi level
21%
Education
21%
Television
19%
Cables
18%
Teaching
18%
Spectroscopy
18%
X rays
17%
Mobile computing
16%
Personnel
14%
Energy gap
14%
Transition metals
14%
Optical conductivity
14%
Magnetic properties
13%
Spin orbit coupling
13%
Topological insulators
13%
Electronics industry
13%
Phase structure
12%
Ions
11%
Magnetic moments
11%
Spectroscopic ellipsometry
11%
Risk perception
11%
Artificial intelligence
11%
X ray absorption
11%
Smartphones
10%
Metallic compounds
10%
Internet
10%
Job satisfaction
10%
Magnetic structure
10%
Electronic properties
10%
Communication
9%
Intermetallics
9%
Bond length
9%
Luminescence
9%
History
9%
Violence
9%
Cable television systems
9%
Experiments
9%
Entertainment
8%
Wages
8%
Phosphors
8%
Superconducting materials
8%
Ethical aspects
8%
Farms
8%
Doping (additives)
8%
Metals
8%
Multitasking
8%
Sports
8%
Social sciences
8%
eHealth
8%
Optical properties
8%
Nanowires
8%
Learning systems
8%
Ladders
7%
Text mining
7%
Audiovisual
7%
Energy transfer
7%
Electromagnetic compatibility
7%
Economic analysis
7%
Structural properties
7%
Economics
7%
Ferromagnetic materials
6%
Borates
6%
Linguistics
6%
Coulomb interactions
6%
Multivariate Analysis
6%
Photoemission
5%
Valence bands
5%
Semiconductor materials
5%
Identification (control systems)
5%
Photoelectron spectroscopy
5%
Curricula
5%
Satellites
5%
Social Sciences
Taiwan
100%
Internet
32%
adolescent
30%
cable communication
27%
market
27%
literacy
22%
industry
22%
ownership concentration
19%
mediation
19%
addiction
18%
school grade
17%
news
17%
student
15%
pornography
15%
information society
15%
video
15%
VIP
14%
artificial intelligence
14%
commodity
13%
Group
13%
alcohol
13%
multivariate analysis
12%
China
12%
Japan
12%
traffic
11%
persistence
11%
moral philosophy
11%
learning
11%
advertising effectiveness
11%
victimization
11%
classroom
10%
learning performance
10%
South Korea
10%
website
10%
drama
10%
learning motivation
10%
Cross Media
9%
culture industry
9%
entertainment
9%
Identification systems
9%
questionnaire
9%
television
9%
communication
8%
time
8%
multiple stress
8%
politics
8%
rocker
8%
market mechanism
8%
cultural economy
8%
economics
7%
energy consumption
7%
Copyright Law
7%
regulation
7%
learning behavior
7%
risk behavior
7%
learning strategy
7%
performance
7%
environmental education
6%
Korea
6%
popular culture
6%
labor
6%
communications
6%
currency
6%
health information
6%
clothing
6%
Hong Kong
6%
gender
6%
virtual reality
6%
journalism
6%
eating behavior
6%
job satisfaction
6%
nicotine
6%
entrepreneur
6%
wage
6%
empathy
6%
friendship
6%
credibility
6%
programming
5%
liability
5%
manipulation
5%
love
5%
violence
5%
advertising campaign
5%
Tourism
5%
trend
5%
experiment
5%
economy
5%
teaching method
5%
Elements of Crimes
5%
Teaching
5%
appeal
5%
vocabulary
5%
marketing
5%
occupation
5%
gender-specific factors
5%
learning environment
5%
education
5%
new media
5%
Arts & Humanities
Taiwan
39%
Taiwanese
33%
Music
19%
Popular music
13%
Wage Inequality
12%
Rock
12%
Television Serial
10%
Mobile Devices
9%
Group Communication
9%
Information Society
9%
Romance
8%
Suspense
8%
Tapping
8%
Addiction
8%
Subtitles
7%
Japan
7%
South Korea
7%
Asia
7%
Multimedia
7%
Atmosphere
6%
Pop Music
6%
Entrepreneurs
6%
Web Sites
6%
Artificial Intelligence
6%
Sourcing
6%
Multivariate Analysis
6%
Tourism
6%
Dance
6%
Authorship
6%
Mediation
5%
Friendship
5%
Creative Direction
5%
Industry
5%
News
5%
Serial Drama
5%
1990s
5%
Korea
5%
News Production
5%