INIS
learning
100%
design
39%
performance
35%
schools
31%
engineering
25%
taiwan
19%
education
18%
teaching
16%
assessments
15%
environment
13%
control
12%
applications
12%
attitudes
11%
universities
11%
computers
10%
interactions
10%
mathematics
10%
robots
9%
china
9%
evaluation
9%
data
9%
artificial intelligence
8%
levels
8%
information
8%
virtual reality
7%
tools
7%
psychological behavior
7%
comparative evaluations
7%
programming
6%
colleges
6%
implementation
5%
humans
5%
employees
5%
values
5%
reflection
5%
Social Sciences
Students
48%
Learning
34%
Design
15%
Groups
15%
Performance
12%
English Language
11%
Technology
11%
Activity
10%
Engineering
10%
Evaluation
9%
Science, Technology, Engineering and Mathematics
9%
Knowledge
8%
Student Learning
8%
Teachers
8%
Approach
8%
Learner
8%
Research
7%
Control
6%
Process
6%
Science
6%
Computers
6%
Learning Performance
6%
Environment
6%
Curriculum
5%
Effectiveness
5%
University Students
5%
High School Student
5%
Project
5%
Attitudes
5%
Secondary Schools
5%
Computer Science
Design
13%
Models
7%
Robot
6%
Control
6%
Learning Performance
6%
Computational Thinking
5%
Education
5%