INIS
learning
100%
performance
46%
design
46%
taiwan
38%
schools
35%
data
33%
education
33%
applications
30%
china
27%
evaluation
25%
teaching
24%
attitudes
24%
hybrids
23%
information
21%
decision making
21%
values
20%
industry
19%
environment
18%
levels
17%
control
17%
equations
17%
modeling
16%
fuzzy logic
16%
engineering
16%
prediction
15%
computers
14%
comparative evaluations
13%
implementation
13%
devices
12%
internet
12%
operation
12%
competition
12%
surveys
12%
policy
12%
power
11%
thin films
11%
sensors
11%
images
10%
management
10%
laboratories
10%
tools
10%
universities
10%
manufacturing
10%
correlations
10%
psychological behavior
9%
interactions
9%
assessments
9%
efficiency
9%
humans
8%
virtual reality
8%
fabrication
8%
eyes
8%
children
8%
colleges
8%
covid-19
8%
films
8%
electric-powered vehicles
7%
titanium oxides
7%
mathematics
7%
investigations
7%
cost
7%
motors
7%
aluminium oxides
7%
speed
7%
clouds
6%
marketing
6%
energy
6%
vehicles
6%
semiconductor materials
6%
resources
6%
nanowires
6%
nanofluids
6%
e-learning
6%
programming
5%
simulation
5%
motion
5%
hypothesis
5%
dynamics
5%
energy management
5%
dimensions
5%
sputtering
5%
communities
5%
cryptography
5%
errors
5%
weight
5%
business
5%
solar cells
5%
solutions
5%
females
5%
calibration
5%
algorithms
5%
doped materials
5%
substrates
5%
websites
5%
failures
5%
Social Sciences
Students
37%
Learning
32%
Technology
17%
Research
11%
Economic and Social Development
10%
Performance
9%
Teachers
8%
Evaluation
8%
Approach
8%
Design
8%
Attitudes
7%
Process
7%
Groups
7%
Secondary Schools
7%
Application
7%
Effectiveness
7%
Electronic Learning
7%
Perspective
7%
Knowledge
6%
Service Industries
6%
Problem
6%
Educational Environment
6%
Education
6%
Analysis
6%
Student Learning
5%
Skills
5%
Interest
5%
Laboratory
5%
Science
5%
Questionnaires
5%
Computer Science
Education
15%
Models
15%
Design
13%
User
11%
Decision-Making
10%
Innovations
9%
Process Network
9%
Application
9%
Evaluation
8%
Analytics
7%
Decision Making Trial and Evaluation of Laboratory
6%
Control
6%
Learning Interest
6%
Influencing Factor
6%
Internet
6%
Information Technology
6%
Motivation
5%
Service
5%
Questionnaire
5%
Flow Experience
5%
Multiple Criterion
5%
e-learning Systems
5%