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INIS
learning
100%
schools
76%
china
70%
taiwan
55%
performance
46%
assessments
44%
adolescents
44%
levels
43%
data
42%
design
32%
eyes
32%
teaching
30%
control
30%
children
29%
comparative evaluations
28%
education
25%
processing
23%
information
22%
tools
19%
colleges
18%
interventions
17%
reliability
17%
environment
16%
applications
16%
evaluation
16%
prediction
15%
adults
14%
errors
14%
injuries
13%
computers
13%
interactions
13%
universities
12%
values
12%
modeling
12%
dimensions
12%
brain
11%
construction
11%
correlations
11%
devices
11%
exploration
11%
females
11%
testing
10%
validation
10%
diagrams
10%
feedback
10%
people
9%
attitudes
9%
humans
9%
psychological behavior
9%
stimuli
9%
simulation
8%
investigations
8%
mathematics
8%
symptoms
8%
mediation
8%
internet
8%
males
8%
hypothesis
8%
accuracy
8%
growth
7%
regulations
7%
solutions
7%
risks
7%
size
7%
adjustments
7%
classification
7%
resources
6%
psychology
6%
efficiency
6%
cultivation
6%
dynamics
6%
images
6%
detection
6%
flexibility
5%
surveys
5%
trajectories
5%
connections
5%
implementation
5%
e-learning
5%
women
5%
equations
5%
algorithms
5%
communities
5%
speech
5%
resolution
5%
indicators
5%
patients
5%
cluster analysis
5%
climates
5%
Psychology
Adolescence
39%
Economic and Social Development
36%
Eye Movement
23%
Creativity
23%
High School Student
21%
Humor
18%
Education
17%
College Students
15%
Self-Injury
12%
Eye-Tracking
12%
Mobile Device
10%
Internet Addiction
7%
Cognitive Process
6%
Psychometrics
6%
Working Memory
6%
Divergent Thinking
6%
Self-Efficacy
6%
Interactivity
6%
Electroencephalography
6%
Psychologist
6%
Group Counseling
6%
Social Support
6%
Fixation Duration
6%
Design of Experiments
5%
Career Adaptability
5%
Middle School
5%
Sex Differences
5%
Executive Function
5%
Reading Ability
5%
Social Sciences
Economic and Social Development
19%
Chinese
16%
Secondary Schools
14%
High School Student
12%
Youth
11%
Occupational Career
9%
Education
9%
Primary Schools
8%
Creativity
8%
Learning Experiences
8%
University Students
7%
Learning Performance
7%
Educational Environment
6%
Reading Comprehension
6%
English
6%
Teaching Methods
5%
Augmented Reality
5%
Electronic Learning
5%
Counselling
5%