Medicine & Life Sciences
Academic Performance
8%
Acceleration
29%
Analysis of Variance
8%
Ankle
14%
Apelin
9%
Arm
23%
Articular Range of Motion
8%
Athletes
81%
Athletic Performance
10%
Basketball
9%
Biomechanical Phenomena
22%
Blood Pressure
9%
Body Composition
7%
Brain-Computer Interfaces
8%
Caffeine
39%
Carbohydrates
12%
Child Development
7%
Chiroptera
8%
Control Groups
10%
Creatine
15%
Creatine Kinase
15%
Direction compound
19%
Eating
17%
Education
12%
Elasticity
7%
Elbow
48%
Electromyography
20%
Exercise
100%
Exercise Test
17%
Extremities
8%
Fatigue
15%
Foot
36%
Football
15%
Gait
16%
Golf
9%
H-Reflex
10%
Hand
11%
Hardness
9%
Head
8%
Heart Rate
26%
Heel
8%
High-Intensity Interval Training
10%
Hydrocortisone
8%
Hypoxia
12%
Indigenous Peoples
8%
Infrared Rays
9%
Ischemic Preconditioning
8%
Isometric Contraction
28%
Jogging
24%
Knee
41%
Lactic Acid
22%
Learning
75%
Leg
33%
Locomotion
24%
Lower Extremity
20%
Mentoring
7%
Mindfulness
7%
Motor Skills
16%
Muscle Strength
40%
Muscle Stretching Exercises
9%
Muscles
85%
Myalgia
26%
Noise
9%
Oxygen
12%
Performance-Enhancing Substances
11%
Phase Transition
13%
Physiological Adaptation
8%
Placebos
20%
Pressure
10%
Pronation
7%
Proprioception
29%
Psychological Generalization
8%
Psychological Knowledge of Results
9%
Psychological Power
21%
Psychological Practice
47%
Psychology Retention
8%
Quadriceps Muscle
7%
Racquet Sports
20%
Radiation
12%
Radiotherapy
10%
Reproducibility of Results
13%
Resistance Training
40%
Running
68%
Shoes
24%
Skeletal Muscle
8%
Skinfold Thickness
8%
Soccer
31%
Social Welfare
7%
Sports
37%
Tai Ji
9%
Taiwan
17%
Testosterone
7%
Torque
21%
Track and Field
9%
Troponin I
7%
Vibration
85%
Volleyball
13%
Walking
45%
Walking Speed
9%
Water Sports
17%
Social Sciences
action theory
8%
activation
7%
athlete
14%
brain
5%
contact
5%
damages
16%
elite
5%
European Community
6%
experiment
5%
fatigue
5%
Group
8%
infant
10%
Law
9%
law of nature
8%
learning
30%
meals
6%
nutrition
5%
performance
36%
projection
5%
psychological stress
8%
self-controlled learning
11%
smoking
5%
soccer
7%
Sports
5%
tactics
5%
Taiwan
16%
teaching strategy
6%
team sports
9%
time
34%
training method
7%
video
5%
virtual reality
6%