Department of Adult & Continuing Education

Fingerprint The fingerprint is based on mining the text of the scientific documents related to the associated persons. Based on that an index of weighted terms is created, which defines the key subjects of research unit

Students Engineering & Materials Science
learning Social Sciences
student Social Sciences
anxiety Social Sciences
Factor analysis Engineering & Materials Science
learning success Social Sciences
self-efficacy Social Sciences
Internet Engineering & Materials Science

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Research Output 1993 2019

  • 398 Citations
  • 11 h-Index
  • 49 Article
  • 11 Conference contribution
  • 1 Book

Effects of Gender and Age on Learning Spatial Concepts from a Virtual Reality Game

Hong, J. C., Hwang, M-Y., Tai, K. H. & Tsai, C. R., 2019 Jan 16, Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018. Lee, M. J. W., Nikolic, S., Wong, G. K. W., Shen, J., Ros, M., Lei, L. C. U. & Venkatarayalu, N. (eds.). Institute of Electrical and Electronics Engineers Inc., p. 1206-1207 2 p. 8615402. (Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

virtual reality
Virtual reality
gender-specific factors
age difference
gender
Social Dilemma
social dilemma
achievement motivation
Efficacy
Game

Training Spatial Ability through Virtual Reality

Hong, J. C., Hwang, M-Y., Tai, K. H. & Tsai, C. R., 2019 Jan 16, Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018. Lee, M. J. W., Nikolic, S., Wong, G. K. W., Shen, J., Ros, M., Lei, L. C. U. & Venkatarayalu, N. (eds.). Institute of Electrical and Electronics Engineers Inc., p. 1204-1205 2 p. 8615333. (Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

virtual reality
Virtual reality
Piles
Learning systems
Visualization